
Digidesign Pro Tools 4.0 Digital Audio Workstation
BY J. Arif Verner
With the drop in computer prices, digital audio
workstations are a standard fixture in pro studios. And one of
the industry's most supported digital workstations is Digidesign
Pro Tools. Pro Tools 4.0 is the latest software upgrade by Digidesign,
and the program seems to improve substantially with each new version.
Readers new to Pro Tools should know that the
program offers an integrated software (and optional hardware) environment that includes
nonlinear multitrack recording. automated mixing. nondestructive
editing and MIDI sequencing. While many engineers have used the
program primarily as a mastering and editing tool, its multitrack
recording and mixing capabilities have become more significant
in this release.
Features/ln use
First and foremost, Pro Tools 4.0 has been rewritten in Power Mac native code. Users of 68000based Macs can still run the program, however, the results will be slower than that of a PPCequipped Mac. While supporting both NuBus and PCI Pro Tools hardware, PCI performance is lightning fast-especially the redraw of new version boasts some 30 significant new features. Previous users won't have much of a learning curve, but neophytes will have to work a little. Like the original Pro Tools program. the main work areas include an "edit" and a "mix" window. There is also a small transport window. and memory location points now have their own window. In an ideal world, Pro Tools would run with a twomonitor system-one monitor for the 'edit'' window and the other tor the mix" window. For the rest of us. we'll simply toggle between both screens.
The edit" window is where the tweaking is accomplished. In the track area, waveforms, volumes and pans along with a ton of other features can be edited. Pro Tools 4.0 has increased the number of track resize options from two to five. The options include '"mini," "small," "normal.'' "large" and "jumbo." .So if there are a dozen tracks on the screen and the one being worked on needs to he focused upon, simply increase its height relative to the others. As in previous versions. the "show/hide'', now available onscreen. allows the user to view or remove any combination of' tracks from the screen. Both of these features are very helpful when working with related groups or a large number of tracks-like multiple vocal tracks. Those tracks can be isolated on the monitor screen and resized as necessary.
Many of the changes in this upgrade have occurred
in the "edit" window. New to this screen are two vertical
columns on either side of the main editing window. Included here
are areas for "edit groups," show/hide.'' "audio
regions" and MIDI. Another column imported from the "mix"
window shows controls such as record, solo, mute, etc. Different
areas in the "edit" window can now he extended or hidden.
For example. everything can be hidden except the track views.
Then the track waveforms could be extended to fill
up the screen-helpful for people who don't have large monitors.
Detailed editing has become a lot easier in
the new version. Pro Tools 4.0 now incorporates the Sound Designer
II Pencil Tool, so editing is as simple as drawing a line. For
example, if a spike needs to be eliminated, use the Pencil Tool
to draw a line reconnecting the waveform without the spike. The
function is very easy. (Pro Tools 4.0 has included other Sound
Designer II features, but more on this later).
Also new are crossfades, Scurves and
variable custom shapes. Feel free to graphically stretch, bend
and position these as needed. Unfortunately, userdefined
crossfades cannot be saved at this time. There's also a noiseshaped
dithering option to maximize audio quality while minimizing overquantization
on fades. Additionally, the work can be edited in real time. For
example, audio can be trimmed, slid, cut, pasted (or whatever)
while a piece is playing. If the results aren't satislactory,
hit "undo." In the new version of the program, this
command will undo the last action taken. However, it's only one
undo. I would love to see an option for multiple undos in a future
upgrade.
The "mix" window provides an overview
of the Pro Tools virtual mixing console. Like the "edit"
window, it includes the "show/hide" and "mix groups"
column. New to this version is the ability to resize the window,
"narrow" or "wide." Depending upon the monitor
size, up to 27 channel strips can be viewed onscreen. Also
new is a simulated plasmastyle metering display. Prior versions
were akin to an LED meter. The level controls have a nice new
3D look to them too. And Digidesign has expanded Pro Tools
from a 1 6mix bus system to 32. This should make TDM users
happy.
And speaking of TDM Pluglns, with a Pro
Tools 111 Core System (Disk I/O Card, DSP Farm Card and Pro Tools
software plus the 882 or 888 audio interface), they can be taken
advantage of. For the uninitiated, TDM stands for Time Division
Multiplexing. TDM is a 256channel, 24bit data bus
providing the connectivity and DSP processing power required for
Pro Tools IlI's powerful digital mixing and processing. Digidesign
includes six Plugins with Version 4.0, including EQ, dynamics,
mod/delay, dither, Procrastinator and a new Plugin for dealing
with phase correction. In addition, there are some 60 third party
vendors that have been developing Plugins-which are increasing
rapidly.
There are several real advantages to the TDM
architecture. One is keeping the signal processing in the digital
domain and the other is automation. Also, a TDM PlugIn can
be configured on different tracks with different settings. For
example, one track could have a hall reverb and another track
could have a room reverb. To do the same thing with outboard gear,
two processors would be needed. Hey, that just saved a thousand
bucks! Finally, a new Plugin Settings Librarian allows Plugin
parameters to be saved and recalled in other Pro Tools sessions.
Most TDM PlugIns have about a dozen or
so parameter settings. While this is adequate for most people,
power users may feel a bit limited. Hey, there are a lot of people
who program this stuff "up from the ground level" - and
you can't powertweak if there aren't enough parameters.
One way around this is to route an external processor through
Pro Tools hardware. But this is defeating the purpose. And automation
can't be done unless a sequencer is used.
Another quantum leap with Pro Tools 4.0 is
the expanded feature set for automation. Virtually all parameters
can be automated. So now TDM PlugIns can be automated in
addition to controlling gain, pan, sends, returns and mutes. This
can either be dynamic or snapshot automation. Also new is
the ability to mute soloed tracks with an instantaneous mute/solo
response. Solo safe is available for aux tracks; this means that
if you solo an aux track, the aux track still plays.
There are three different types of automation
write modes: "write," "touch" and "latch."
"Write" kicks into automation immediately; "touch"
provides touch sensitivity, which enables and disengages automation;
"latch" functions like "touch," but won't
stop recording automation until the transport is stopped. Visually,
automated features move onscreen as programmed in, a la
moving faders. Also, faders maintain their relative levels to
one another when grouped together - some powerful stuff here. Additionally, automation
data can be graphically edited using breakpoints in the
edit window.
Another nice feature is that Digidesign has
set up the automation process separately from the audio data.
So if a track's automation has to be deleted, don't to worry about
accidentally deleting the corresponding audio. They are totally
separate entities.
Onscreen automation is handled via a
mouse controlling the virtual faders, buttons and knobs. For those
who want to get physical, Pro Tools 4.0 includes support for external
controllers that are available from Penny and Giles, J.L. Cooper
and Peavey via MIDI personality files. These hardware interfaces
handle automation by utilizing MIDI control with OMS. Also in
the works from Digidesign and Mackie Designs is a new Pro Tools
controller called the Human User Interface (HUI).
The HUI will feature moving faders and dedicated
functions for transport control. The advantage of external controllers
is that you can record multiple moves in one easy step. HUI will eventually be able to control other
Digidesign DAK applications like those from MOTU, Opcode and Steinberg.
Lastly, the automation can be thinned to minimize
the number of breakpoints. This can simplify life during
editing. Also, thinning keeps the computer from bogging down with
extraneous data. Keep in mind that thinning automation is not
the same as thinning DSP. Therefore, the sonic integrity of the
actual audio information is not compromised.
On my Pro Tools wish list would be the ability
to implement pure statebased automation. This would enable
the user to specify parameter changes in a dialog box and have
them automatically implemented. For example, a TDM reverb decay
could be increased from a second to three seconds starting at
one minute and finishing at one minute and 45 seconds. The program
would then calculate the changes over the specified period of
time, and it would be mathematically correct. Sometimes this approach
is quicker and more efficient than drawing slopes.
Groups play an important part in Pro Tools
4.0. Let s look at some of the improvements. Digidesign has increased
the number of possible groups from one to 26. An obvious example
would be to group stereo tracks. Generally, they would be worked
upon as a pair. However, mono drum tracks could be grouped together
for a mix or an edit. Groups can also be nested in one another.
For example, we might want to add one of our
drum tracks to a percussion group-no problem. Also new is the
ability to designate whether the group belongs in the "mix"
window, the "edit" window or both. In prior versions,
once a group was created, it automatically existed in both windows.
However, there may be situations where the drums are grouped together
for a mix, but one of the tracks in the "edit" window
needs to be changed. Easily done. Editing can be done without
affecting the other "mix" tracks. And to keep things
straight, the name of the group and the corresponding tracks in
that group are r ighl on the screen.
Another new feature in Pro Tools 4.0 is AudioSuite.
Imagine a plugin architecture that utilizes filebased
processing-that's the picture. Like Sound Designer II, AudioSuite
handles its DSP while saving to disk. Since AudioSuite and TDM
both utilize plugins, there might to be some confusion here.
What's the difference? TDM Pluglns do their processing on
the DSP Fann Card. This is part of the Pro Tools III Core System.
AudioSuite, on the other hand, utilizes the
host CPU. Therefore, it can run straight from Pro Tools 4.0 software-no
need for external hardware. This will save thousands for people
who don't want to shell out bucks for the Pro Tools III Core System.
But there are other differences. While multiple
TDM effects can be used at once, AudioSuite can only do one at
a time. However, AudioSuite tracks can be batch processed. Also,
TDM Pluglns and AudioSuite can be mixed and matched. For
example, AudioSuite can be used for pitch shifting, and then the
pitchshifted file can be processed via the mixer using a
TDM reverb. But remember, AudioSuite is filebased. This
means that the processing can only be written to disk. Also, AudioSuite
does not support realtime editing or automation-TDM does.
Therefore, only the AudioSuite effect can be
"previewed." To make the "preview" more effective,
a loop can be created for continuous playback. In my opinion,
AudioSuite and TDM should complement one another rather than compete
for the spotlight.
If that's not enough, Pro Tools 4.0 now incorporates
Sound Designer II features such as AudioSuite Pluglns. These
include "reverse," "normalize," "gain,"
"pitch shift," "DC offset removal," "time
compression/expansion," "invert," "dither"
and "duplicate." Previous to 4.0, this twotrack
recording and editing program was only available as a standalone
application. Now you don't have to leave Pro Tools, go to Sound
Designer, do your editing and load it back into Pro Tools. It's
built in. A wise, good move on Digidesign's part. However, Sound
Designer II users may want to wait before throwing their software
in the garbage. Pro Tools 4.0 doesn't support EDLstyle event
editing or 24bit recording-Sound Designer II does. But isn't
that what upgrades are for?
Bet on many TDM developers importing over existing
plugins to the AudioSuite format; and expect to see new
ones. AudioSuite will stretch the user base for the Pro Tools
market. If this ain't a windfall for all involved, I don't know
what is!
There are way too many other new features to
cover them completely in this review. However, let's take a quick
look at what else is available.
A popup menu allows multiple edit playlists
per track. For example, to do multiple takes of a guitar solo
without eating up tracks, use this feature. Edit the playlists
as need be. A new expanded set of keyboard shortcuts makes navigating
around the program more efficient. Engineers involved in multimedia projects will have the ability to
choose from numerous sample rate conversion options. In fact,
Pro Tools 4.0 can convert, import and export all sample rates,
bit depths and file formats. Also built into the program is a
feature called the Audio Squeezer. This is an inline gate,
compressor and limiter used to maximize bit and sample ratereduced
audio.
Another new feature is the ability to navigate
around the "regions list" with a "finderstyle"
search and sort command. This feature shows the results of a specific
search inquiry. Search and sort parameters include "size,"
"date" and "last modified." And finally, "regions"
can be batchprocessed directly from the "region list."
Yes, this can be a real time saver.
For audio engineers involved in sound for picture
work, the program adds QuickTime playback capability. There's
also support for inexpensive thirdparty video capture and
playback cards. Editing features include "autospot"
and "nudgetopicture." The MachineControl
option can be added for external control of tape or video transports
via industrystandard Sony 9pin and VLan protocols,
allowing audio and video to be scrubbed in sync. Pro Tools 4.0
even lets the user determine the speed of the shuttle (up to 8x),
producing an effect similar to varying the speed on an analog
tape machine.
Summary
Digidesign engineers did their homework for
Version 4.0.'Pro Tools 4.0 is a quantum leap over version 3.0.
They've added a ton of new features without increasing the price!
At $795, it's a steal. But there's a Catch 22. If you want the
other goodies like TDM, you'll need the complete Pro Tools III
Core System. And this is going to cost about 10 grand. But then
again, that includes an l/O interface, digital recording, mixing,
editing and yes, those TDM PlugIns.
Plugins tend to be cheaper than their
rackmount counterparts since there is no hardware involved-only
software. Digidesign was smart to create an upgradeable product
line. Start with the basic Pro Tools PowerMix software and, after
a couple of months, upgrade to the fullblown Pro Tools III
Core System.
(Pro Audio Review would like to thank Glyph
Technologies for the use of its GTV4004000RS hard drivetape
backup system for this review.)